Unlike the original SUPERHOT, you can’t move per se in SUPERHOT VR on the PlayStation VR. Any movement or action you take will make time move forward as your enemies move towards you in their attempts to kill you. The graphics taking a minimalist approach do not detract from the gameplay and the experience as a whole, especially since time only moves when you move. These range from handguns and shotguns to bottles and ninja stars, to name a few. The game’s graphics are distinct with a clinical white backdrop that makes the Red (your enemies) pop in, well, red! There are also interactive dark items either laying around or flying toward you after killing an enemy, which you can use as weapons. You’ll get to learn from your mistakes as you improve your skills and your understanding of each small area. All mini-levels have to be completed to be able to move onto the next main level in the game, and if you fail and die (which you’ll do a ton in this game), you have to start all over again. The main levels contain several smaller mini-levels which have varying lengths of up to 30 seconds or so which does not sound long, but when you are in the VR world, it can seem like a long time. Within the room is a VR headset you are asked to put on to enter the “SUPERHOT” game. In between completing levels, the hacker’s room is your save area where you’ll be able to review your progress thanks to the post it notes stuck on the various monitors/walls. ![]() You are then instructed to use the PlayStation Move controllers to pick up and place an old floppy disk inside of an early 1990s desktop computer. ![]() The game starts in a hacker’s room with a couple of benches, quite a simple but detailed room (compared to the in game environment), with wires everywhere and screens in front of you.
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